Stuart Mathews
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Functional XML
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19-02-2023
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04-01-2023
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26-12-2022
So far, it works
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25-12-2022
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01-11-2022
Applying and Evaluating Pattern-Oriented Designs In Improving Code Quality In Complex Software
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01-10-2022
Knoydart Peninsula, Scotland
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01-10-2022
CppGameLib
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12-09-2022
Thoughts on Multiplayer Game Co-operation and Distributed Computing
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04-07-2022
The fading importance of ego and the utility of the checklist
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Blog
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18-04-2022
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Thoughts on Multiplayer Game Co-operation and Distributed Computing
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The fading importance of ego and the utility of the checklist
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Differential Calculus
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Traveling Europe
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Blog
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Knoydart Peninsula, Scotland
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CppGameLib
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Applying and Evaluating Pattern-Oriented Designs In Improving Code Quality In Complex Software
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So far, it works
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Christmas Run
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Midnight in Paris
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Functional XML
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So far, it works
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Thoughts on Multiplayer Game Co-operation and Distributed Computing
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A software engineering process for delivering software
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Encrypting strings at rest
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ISO27001, Machine-Learning and Game dev
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Implementing a Vignette
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Fixing the thunder in my feet
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Sufficiently Complex
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Try Monad, Progress and Lockdown Rules
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Midnight in Paris
04-01-2023
Traveling Europe
01-11-2022
The fading importance of ego and the utility of the checklist
18-04-2022
Differential Calculus
14-04-2022
Fading importance and the utility of lists
29-12-2021
Abstractions and Patterns
11-10-2021
Mind Maps
02-10-2021
ISO27001, Machine-Learning and Game dev
23-04-2021
Sufficiently Complex
02-12-2020
Deadlocks and databases
19-10-2020
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The fading importance of ego and the utility of the checklist
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Differential Calculus
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Traveling Europe
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Midnight in Paris
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ISO27001, Machine-Learning and Game dev
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Sufficiently Complex
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Try Monad, Progress and Lockdown Rules
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Rails, Euclid and Generating Mazes
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Set Theory, Ruby and Upgrades
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Time shifting, CS algorithms and Game Architecture
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The Fourier transform, math, malware and decoupling
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Encryption and network protocols
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Mazer Game Design and Network Security
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Changing object states and 3D transformations
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Code
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Applying and Evaluating Pattern-Oriented Designs In Improving Code Quality In Complex Software
01-10-2022
Polynomial Calculator
16-03-2022
A software engineering process for delivering software
27-02-2022
Counting and Permutations
08-02-2022
Encrypting strings at rest
10-12-2021
Implementing a Vignette
26-01-2021
Functional programming paradigms and techniques
19-07-2020
Ruby RSpec let and let! diffirences
08-07-2020
Convolution, Running and Finite State Machines
08-03-2020
LanguageExt tutorial, games and timing
08-08-2019
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Thoughts on Multiplayer Game Co-operation and Distributed Computing
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Game Development
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CppGameLib
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Game Development
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Applying and Evaluating Pattern-Oriented Designs In Improving Code Quality In Complex Software
(
Code
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So far, it works
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Game Development
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Functional XML
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Game Development
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Featured In Code
Functional XML
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Game Development
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So far, it works
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Game Development
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Thoughts on Multiplayer Game Co-operation and Distributed Computing
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Game Development
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A software engineering process for delivering software
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Code
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Encrypting strings at rest
(
Code
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Implementing a Vignette
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Code
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Protocols, Packets and Prototypes
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Game Development
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Animated aliens and alternatives algorithms
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Retro sounds, Event Manager and some running
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Basic key frame animations, implicit casts and some other aspect
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Game Development
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Running
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Christmas Run
26-12-2022
Knoydart Peninsula, Scotland
01-10-2022
Winter running
09-12-2021
Itchy legs and tracksuit bottoms
03-09-2021
Heart rate inconsistency
26-04-2021
Chequered Leaves and the Yellow Runner
01-01-2021
Fixing the thunder in my feet
04-12-2020
Faster than usual
17-06-2020
The uncomfortable steady-state
03-06-2020
Hot weather running
31-05-2020
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Knoydart Peninsula, Scotland
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Christmas Run
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Smashrun
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19-02-2023
So far, it works
25-12-2022
CppGameLib
12-09-2022
Thoughts on Multiplayer Game Co-operation and Distributed Computing
04-07-2022
Applying and Evaluating Functional Programming Paradigms and Techniques in Developing Games
19-02-2022
Christmas Period Tinkering
29-12-2021
Mazer Game Architecture Report
22-11-2020
Ruby Mazer
26-05-2020
Protocols, Packets and Prototypes
29-11-2019
Pleasure And the Execution of Thoughfulness
29-09-2019
Most Read In Gaming This Year
Thoughts on Multiplayer Game Co-operation and Distributed Computing
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Game Development
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CppGameLib
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So far, it works
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Functional XML
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Game Development
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Featured in Gaming
Game loop
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App-V (Citrix)
Citrix Fast Connect SDK
AppDNA
Cloud Copy and Paste
Software Audit Pro
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Airplane window
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BYOD and Implications for Network Security
Complex software relationships
Death and betrayal
Early morning cafe
Fading importance and the utility of lists
Four things
Hash browns and Assassin’s Creed
In the meanwhile
like medieval armour
Lotsa luck
Offsetting things
Purpose of a penguin
Settle by default
super powers
Time creep
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