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Stuart Mathews
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  • Blog

    Recent in Blog

    • Defining and Conceptualizing Agentic AI 03-10-2025
    • Revisiting the Derivative 03-10-2025
    • Understanding Q-Networks 25-09-2025
    • Reviewing Playing Atari with Deep Reinforcement Learning 24-09-2025
    • Understanding Markov Decision Processes 17-09-2025
    • Understanding Q-Learning 14-09-2025
    • Architecture for a single simulation 12-09-2025
    • Contextualizing Artificial Intelligence and Psychology 08-09-2025
    • A Model of Belief and the Capacity to Know 31-08-2025
    • Situation detection using Bayesian networks 31-07-2025

    Most Read In Blog This Year

    • Understanding Markov Decision Processes (Blog)
    • Research Proposal (Blog)
    • Reviewing A Real-Time Hand Posture Recognition System Using Deep Neural Networks (Blog)
    • Reviewing A Fast Learning Algorithm for Deep Belief Nets (Blog)
    • Review of A survey of deep neural network architectures and their applications (Blog)
    • Thoughts on Reinforcement learning (Blog)
    • A Model of Belief and the Capacity to Know (Blog)
    • Review of Multimodal Deep Autoencoder for Human Pose Recovery (Blog)
    • A Systematic Research Review Process (Blog)
    • Thoughts on Bayesian networks (Blog)

    Featured In Blog

    • Understanding Q-Networks (Blog)
    • Contextualizing Artificial Intelligence and Psychology (Blog)
    • Thoughts on Bayesian networks (Blog)
    • ISO27001, Machine-Learning and Game dev (Blog)
    • Sufficiently Complex (Blog)
    • Try Monad, Progress and Lockdown Rules (Blog)
    • Rails, Euclid and Generating Mazes (Blog)
    • Set Theory, Ruby and Upgrades (Blog)
    • Time shifting, CS algorithms and Game Architecture (Blog)
    • The Fourier transform, math, malware and decoupling (Blog)

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  • Code

    Recent in Code

    • Adjusting a scheduled time for Daylight Saving Time (DST) 01-03-2024
    • Maybe Either Option 14-09-2023
    • Polynomial Calculator 16-03-2022
    • A software engineering process for delivering software 27-02-2022
    • Counting and Permutations 08-02-2022
    • Encrypting strings at rest 10-12-2021
    • Implementing a Vignette 26-01-2021
    • Functional programming paradigms and techniques 19-07-2020
    • Ruby RSpec let and let! diffirences 08-07-2020
    • Convolution, Running and Finite State Machines 08-03-2020

    Most Read In Code This Year

    Featured In Code

    • Thoughts on Multiplayer Game Co-operation and Distributed Computing (Game Development)
    • A software engineering process for delivering software (Code)
    • Encrypting strings at rest (Code)
    • Implementing a Vignette (Code)
    • Protocols, Packets and Prototypes (Game Development)
    • Animated aliens and alternatives algorithms (Game Development)
    • Retro sounds, Event Manager and some running (Game Development)
    • Basic key frame animations, implicit casts and some other aspect (Game Development)
    • Gaming (Game Development)
    • Understanding how the Linq query syntax works (Code)
  • Running

    Recent in Running

    • Christmas Run 26-12-2022
    • Knoydart Peninsula, Scotland 01-10-2022
    • Winter running 09-12-2021
    • Itchy legs and tracksuit bottoms 03-09-2021
    • Heart rate inconsistency 26-04-2021
    • Chequered Leaves and the Yellow Runner 01-01-2021
    • Fixing the thunder in my feet 04-12-2020
    • Faster than usual 17-06-2020
    • The uncomfortable steady-state 03-06-2020
    • Hot weather running 31-05-2020

    Most Read In Running This Year

    Featured in Running

    • Smashrun
    • Strava profile
  • Gaming

    Recent in Gaming

    • Unit testing networking code 22-11-2023
    • 64-Bit Mazers 18-11-2023
    • Functional XML 19-02-2023
    • So far, it works 25-12-2022
    • CppGameLib 12-09-2022
    • Thoughts on Multiplayer Game Co-operation and Distributed Computing 04-07-2022
    • Christmas Period Tinkering 29-12-2021
    • Mazer Game Architecture Report 22-11-2020
    • Ruby Mazer 26-05-2020
    • Protocols, Packets and Prototypes 29-11-2019

    Most Read In Gaming This Year

    Featured in Gaming

    • Game loop
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Recent

  • Defining and Conceptualizing Agentic AI

    Causality Situation Detection Experience Autonomy Self-aware Characterising the unknown Behavioral Adaptation Exploration
  • Revisiting the Derivative

    Math
  • Understanding Q-Networks

    Reinforcement Learning Experience
  • Reviewing Playing Atari with Deep Reinforcement Learning

    Research Review
  • Understanding Markov Decision Processes

    Reinforcement Learning
 
 
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