Since reading a survey on Agentic AI, I've formulated a basic blueprint of what I feel it is.

Agentic AI basically concerns creating AI workers that are:

  1. Autonomous, Adaptable and goal-driven
  2. Use a combination of reinforcement learning (RL) and goal-oriented architectures/approaches
  3. Implements adaptive control strategies and techniques
  4. Designed to be resilient to change (and the unknown)
  5. Implements smart, opportunistic learning such as RL, imitation, pattern knowledge, priorities, social interactions, self-supervision, uncertainty, real-time and dynamic and real-time datasets and environments.
  6. Long-term management of strategies concerning goals, tasks, context, priority and any other smarts such as patterns, cause and effect analysis, focus and attention.
  7. Management of complexity and overload
  8. Modular, flexible, composable, combinable, generalizable and evolvable concepts.
  9. Redefinable concepts of value
  10. Drawing from knowledge and historical events (cause and effect)
  11. Teaching methods
  12. Training/Learning methods, transfer learning
  13. Self-reflection (Performance, Quality, Goals, Learning)
  14. Safety and security, and ethical decisions
  15. Characterising a situation (defining its goals, priorities, subjects, interactions, attribution of cause and effects, etc)
  16. Monitoring
  17. Hardware and resources, and scalability
  18. Understanding changes in human behaviour (i.e the changing of human goals, etc.)

Defining and conceptualizing Agentic AI

This makes Agentic AI very commensurate with simulating NPC behaviour in real-time environments such as computer games.