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Stuart Mathews
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Game Dev, Forensics, Math and stuff
Changing object states and 3D transformations
Autopsy, a crash and some DirectX10
Noughts and crosses and All Bran Flakes
The Law, Being mental and Data Science
Easter, Heroku, Postmodernism, DataFlow, Math and Software Engineering
Darkwing duck, watch-straps and a mouse
Old school, bare-feet and gangsters
Running, Coffee, Chocolate and Pizza
Hash browns and Assassin’s Creed
Offsetting things