Stuart Mathews
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    • Functional XML (Game Development) 19-02-2023
    • Midnight in Paris (Blog) 04-01-2023
    • Christmas Run (Running) 26-12-2022
    • So far, it works (Game Development) 25-12-2022
    • Traveling Europe (Blog) 01-11-2022
    • Applying and Evaluating Pattern-Oriented Designs In Improving Code Quality In Complex Software (Code) 01-10-2022
    • Knoydart Peninsula, Scotland (Running) 01-10-2022
    • CppGameLib (Game Development) 12-09-2022
    • Thoughts on Multiplayer Game Co-operation and Distributed Computing (Game Development) 04-07-2022
    • The fading importance of ego and the utility of the checklist (Blog) 18-04-2022

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    • Thoughts on Multiplayer Game Co-operation and Distributed Computing (Game Development)
    • The fading importance of ego and the utility of the checklist (Blog)
    • Differential Calculus (Blog)
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    • CppGameLib (Game Development)
    • Applying and Evaluating Pattern-Oriented Designs In Improving Code Quality In Complex Software (Code)
    • So far, it works (Game Development)
    • Christmas Run (Running)
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    • Functional XML (Game Development)
    • So far, it works (Game Development)
    • Thoughts on Multiplayer Game Co-operation and Distributed Computing (Game Development)
    • A software engineering process for delivering software (Code)
    • Encrypting strings at rest (Code)
    • ISO27001, Machine-Learning and Game dev (Blog)
    • Implementing a Vignette (Code)
    • Fixing the thunder in my feet (Running)
    • Sufficiently Complex (Blog)
    • Try Monad, Progress and Lockdown Rules (Blog)
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  • Blog

    Recent in Blog

    • Midnight in Paris 04-01-2023
    • Traveling Europe 01-11-2022
    • The fading importance of ego and the utility of the checklist 18-04-2022
    • Differential Calculus 14-04-2022
    • Fading importance and the utility of lists 29-12-2021
    • Abstractions and Patterns 11-10-2021
    • Mind Maps 02-10-2021
    • ISO27001, Machine-Learning and Game dev 23-04-2021
    • Sufficiently Complex 02-12-2020
    • Deadlocks and databases 19-10-2020

    Most Read In Blog This Year

    • The fading importance of ego and the utility of the checklist (Blog)
    • Differential Calculus (Blog)
    • Traveling Europe (Blog)
    • Midnight in Paris (Blog)

    Featured In Blog

    • ISO27001, Machine-Learning and Game dev (Blog)
    • Sufficiently Complex (Blog)
    • Try Monad, Progress and Lockdown Rules (Blog)
    • Rails, Euclid and Generating Mazes (Blog)
    • Set Theory, Ruby and Upgrades (Blog)
    • Time shifting, CS algorithms and Game Architecture (Blog)
    • The Fourier transform, math, malware and decoupling (Blog)
    • Encryption and network protocols (Blog)
    • Mazer Game Design and Network Security (Blog)
    • Changing object states and 3D transformations (Blog)
  • Code

    Recent in Code

    • Applying and Evaluating Pattern-Oriented Designs In Improving Code Quality In Complex Software 01-10-2022
    • Polynomial Calculator 16-03-2022
    • A software engineering process for delivering software 27-02-2022
    • Counting and Permutations 08-02-2022
    • Encrypting strings at rest 10-12-2021
    • Implementing a Vignette 26-01-2021
    • Functional programming paradigms and techniques 19-07-2020
    • Ruby RSpec let and let! diffirences 08-07-2020
    • Convolution, Running and Finite State Machines 08-03-2020
    • LanguageExt tutorial, games and timing 08-08-2019

    Most Read In Code This Year

    • Thoughts on Multiplayer Game Co-operation and Distributed Computing (Game Development)
    • CppGameLib (Game Development)
    • Applying and Evaluating Pattern-Oriented Designs In Improving Code Quality In Complex Software (Code)
    • So far, it works (Game Development)
    • Functional XML (Game Development)

    Featured In Code

    • Functional XML (Game Development)
    • So far, it works (Game Development)
    • Thoughts on Multiplayer Game Co-operation and Distributed Computing (Game Development)
    • A software engineering process for delivering software (Code)
    • Encrypting strings at rest (Code)
    • Implementing a Vignette (Code)
    • Protocols, Packets and Prototypes (Game Development)
    • Animated aliens and alternatives algorithms (Game Development)
    • Retro sounds, Event Manager and some running (Game Development)
    • Basic key frame animations, implicit casts and some other aspect (Game Development)
  • Running

    Recent in Running

    • Christmas Run 26-12-2022
    • Knoydart Peninsula, Scotland 01-10-2022
    • Winter running 09-12-2021
    • Itchy legs and tracksuit bottoms 03-09-2021
    • Heart rate inconsistency 26-04-2021
    • Chequered Leaves and the Yellow Runner 01-01-2021
    • Fixing the thunder in my feet 04-12-2020
    • Faster than usual 17-06-2020
    • The uncomfortable steady-state 03-06-2020
    • Hot weather running 31-05-2020

    Most Read In Running This Year

    • Knoydart Peninsula, Scotland (Running)
    • Christmas Run (Running)

    Featured in Running

    • Smashrun
    • Strava profile
  • Gaming

    Recent in Gaming

    • Functional XML 19-02-2023
    • So far, it works 25-12-2022
    • CppGameLib 12-09-2022
    • Thoughts on Multiplayer Game Co-operation and Distributed Computing 04-07-2022
    • Applying and Evaluating Functional Programming Paradigms and Techniques in Developing Games 19-02-2022
    • Christmas Period Tinkering 29-12-2021
    • Mazer Game Architecture Report 22-11-2020
    • Ruby Mazer 26-05-2020
    • Protocols, Packets and Prototypes 29-11-2019
    • Pleasure And the Execution of Thoughfulness 29-09-2019

    Most Read In Gaming This Year

    • Thoughts on Multiplayer Game Co-operation and Distributed Computing (Game Development)
    • CppGameLib (Game Development)
    • So far, it works (Game Development)
    • Functional XML (Game Development)

    Featured in Gaming

    • Game loop
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  • Portfolio

    Featured in Portfolio

    • App-V (Citrix)
    • Citrix Fast Connect SDK
    • AppDNA
    • Cloud Copy and Paste
    • Software Audit Pro
    • Investment Manager
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  • About

Wierd

Title
Airplane window
Aliens and earthworms
Art
Big blue and little red
By the way
Complex software relationships
Death and betrayal
Offsetting things
Purpose of a penguin
super powers
Unexpected turn
Who is our human?

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Running (36) Programming (34) Game development (28) Random (22) Impressions (19) holiday (19) Math (18) C++ (16) Wierd (12) Gym (11) Traveling (10) Functional programming (10) Software Engineering (10) TCP/IP (9) Networking and security (7) Investing (6) Linux kernel (6) DirectX (6) XML (5) Ruby (5)

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