My research focuses on using computer game technologies to simulate real-time experiences of autonomous and self-aware artificial entities (NPCs or non-player characters).

This aims to develop new and novel real-time models for characterising the 'experienced' unknown, thereby improving contextual adaptation, behaviour, and situation detection in NPCs through exploration and learning within dynamic and sensory-based virtual environments. See Research Proposal, and A Philosophical Introduction.

Also see Research Terminology, Avenues of research and Simulating real-time experiences of autonomous and self-aware NPCs: An Approach

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Created By: Stuart Mathews

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