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Stuart Mathews
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Mathematics: a wonderful realisation
64-Bit Mazers
Thoughts on Multiplayer Game Co-operation and Distributed Computing
Polynomial Calculator
Christmas Period Tinkering
Sufficiently Complex
Functional programming paradigms and techniques
Time shifting, CS algorithms and Game Architecture
The Fourier transform, math, malware and decoupling
Protocols, Packets and Prototypes
Mazer Game Design and Network Security
Animated aliens and alternatives algorithms
Tuesdays, scribbling and haphazard interaction
C, 64, Triple Black, Resource Management and a Game Prototype
Retro sounds, Event Manager and some running
Easter, Heroku, Postmodernism, DataFlow, Math and Software Engineering
Zero point four
Nullable checking in the Wild-West
Understanding how the Linq query syntax works
Lazy loading
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