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Stuart Mathews
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Game development

  • Unit testing networking code

  • 64-Bit Mazers

  • Functional XML

  • Thoughts on Multiplayer Game Co-operation and Distributed Computing

  • Christmas Period Tinkering

  • ISO27001, Machine-Learning and Game dev

  • Sufficiently Complex

  • Functional programming paradigms and techniques

  • Ruby Mazer

  • Set Theory, Ruby and Upgrades

  • Time shifting, CS algorithms and Game Architecture

  • Protocols, Packets and Prototypes

  • Mazer Game Design and Network Security

  • Pleasure And the Execution of Thoughfulness

  • Game Dev, Forensics, Math and stuff

  • Fortune favours the brave

  • Changing object states and 3D transformations

  • Autopsy, a crash and some DirectX10

  • Animated aliens and alternatives algorithms

  • Games, STL, Digital Forensics and a Fedora

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