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Stuart Mathews
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Game development
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Unit testing networking code
64-Bit Mazers
Functional XML
Thoughts on Multiplayer Game Co-operation and Distributed Computing
Christmas Period Tinkering
ISO27001, Machine-Learning and Game dev
Sufficiently Complex
Functional programming paradigms and techniques
Ruby Mazer
Set Theory, Ruby and Upgrades
Time shifting, CS algorithms and Game Architecture
Protocols, Packets and Prototypes
Mazer Game Design and Network Security
Pleasure And the Execution of Thoughfulness
Game Dev, Forensics, Math and stuff
Fortune favours the brave
Changing object states and 3D transformations
Autopsy, a crash and some DirectX10
Animated aliens and alternatives algorithms
Games, STL, Digital Forensics and a Fedora
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