Stuart Mathews
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    • Functional XML (Game Development) 19-02-2023
    • Midnight in Paris (Blog) 04-01-2023
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    • So far, it works (Game Development) 25-12-2022
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    • Applying and Evaluating Pattern-Oriented Designs In Improving Code Quality In Complex Software (Code) 01-10-2022
    • Knoydart Peninsula, Scotland (Running) 01-10-2022
    • CppGameLib (Game Development) 12-09-2022
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    • The fading importance of ego and the utility of the checklist (Blog) 18-04-2022

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    • Thoughts on Multiplayer Game Co-operation and Distributed Computing (Game Development)
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    • Functional XML (Game Development)
    • So far, it works (Game Development)
    • Thoughts on Multiplayer Game Co-operation and Distributed Computing (Game Development)
    • A software engineering process for delivering software (Code)
    • Encrypting strings at rest (Code)
    • ISO27001, Machine-Learning and Game dev (Blog)
    • Implementing a Vignette (Code)
    • Fixing the thunder in my feet (Running)
    • Sufficiently Complex (Blog)
    • Try Monad, Progress and Lockdown Rules (Blog)
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  • Blog

    Recent in Blog

    • Midnight in Paris 04-01-2023
    • Traveling Europe 01-11-2022
    • The fading importance of ego and the utility of the checklist 18-04-2022
    • Differential Calculus 14-04-2022
    • Fading importance and the utility of lists 29-12-2021
    • Abstractions and Patterns 11-10-2021
    • Mind Maps 02-10-2021
    • ISO27001, Machine-Learning and Game dev 23-04-2021
    • Sufficiently Complex 02-12-2020
    • Deadlocks and databases 19-10-2020

    Most Read In Blog This Year

    • The fading importance of ego and the utility of the checklist (Blog)
    • Differential Calculus (Blog)
    • Traveling Europe (Blog)
    • Midnight in Paris (Blog)

    Featured In Blog

    • ISO27001, Machine-Learning and Game dev (Blog)
    • Sufficiently Complex (Blog)
    • Try Monad, Progress and Lockdown Rules (Blog)
    • Rails, Euclid and Generating Mazes (Blog)
    • Set Theory, Ruby and Upgrades (Blog)
    • Time shifting, CS algorithms and Game Architecture (Blog)
    • The Fourier transform, math, malware and decoupling (Blog)
    • Encryption and network protocols (Blog)
    • Mazer Game Design and Network Security (Blog)
    • Changing object states and 3D transformations (Blog)
  • Code

    Recent in Code

    • Applying and Evaluating Pattern-Oriented Designs In Improving Code Quality In Complex Software 01-10-2022
    • Polynomial Calculator 16-03-2022
    • A software engineering process for delivering software 27-02-2022
    • Counting and Permutations 08-02-2022
    • Encrypting strings at rest 10-12-2021
    • Implementing a Vignette 26-01-2021
    • Functional programming paradigms and techniques 19-07-2020
    • Ruby RSpec let and let! diffirences 08-07-2020
    • Convolution, Running and Finite State Machines 08-03-2020
    • LanguageExt tutorial, games and timing 08-08-2019

    Most Read In Code This Year

    • Thoughts on Multiplayer Game Co-operation and Distributed Computing (Game Development)
    • CppGameLib (Game Development)
    • Applying and Evaluating Pattern-Oriented Designs In Improving Code Quality In Complex Software (Code)
    • So far, it works (Game Development)
    • Functional XML (Game Development)

    Featured In Code

    • Functional XML (Game Development)
    • So far, it works (Game Development)
    • Thoughts on Multiplayer Game Co-operation and Distributed Computing (Game Development)
    • A software engineering process for delivering software (Code)
    • Encrypting strings at rest (Code)
    • Implementing a Vignette (Code)
    • Protocols, Packets and Prototypes (Game Development)
    • Animated aliens and alternatives algorithms (Game Development)
    • Retro sounds, Event Manager and some running (Game Development)
    • Basic key frame animations, implicit casts and some other aspect (Game Development)
  • Running

    Recent in Running

    • Christmas Run 26-12-2022
    • Knoydart Peninsula, Scotland 01-10-2022
    • Winter running 09-12-2021
    • Itchy legs and tracksuit bottoms 03-09-2021
    • Heart rate inconsistency 26-04-2021
    • Chequered Leaves and the Yellow Runner 01-01-2021
    • Fixing the thunder in my feet 04-12-2020
    • Faster than usual 17-06-2020
    • The uncomfortable steady-state 03-06-2020
    • Hot weather running 31-05-2020

    Most Read In Running This Year

    • Knoydart Peninsula, Scotland (Running)
    • Christmas Run (Running)

    Featured in Running

    • Smashrun
    • Strava profile
  • Gaming

    Recent in Gaming

    • Functional XML 19-02-2023
    • So far, it works 25-12-2022
    • CppGameLib 12-09-2022
    • Thoughts on Multiplayer Game Co-operation and Distributed Computing 04-07-2022
    • Applying and Evaluating Functional Programming Paradigms and Techniques in Developing Games 19-02-2022
    • Christmas Period Tinkering 29-12-2021
    • Mazer Game Architecture Report 22-11-2020
    • Ruby Mazer 26-05-2020
    • Protocols, Packets and Prototypes 29-11-2019
    • Pleasure And the Execution of Thoughfulness 29-09-2019

    Most Read In Gaming This Year

    • Thoughts on Multiplayer Game Co-operation and Distributed Computing (Game Development)
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    Featured in Gaming

    • Game loop
    • Featured
  • Portfolio

    Featured in Portfolio

    • App-V (Citrix)
    • Citrix Fast Connect SDK
    • AppDNA
    • Cloud Copy and Paste
    • Software Audit Pro
    • Investment Manager
    • Meal tracker
    • Cross platform broker
  • About

Programming

Title
3d Graphics Pipelines
American Sniper
Animated aliens and alternatives algorithms
Asp.Net Core 2.0 and Angular 2/5
Being a bit more functional
Brain scheduling
Broker architectural design pattern implementation
C, 64, Triple Black, Resource Management and a Game Prototype
Char drivers
Christmas Period Tinkering
Complex software relationships
Doing things in Perl
Easter, Heroku, Postmodernism, DataFlow, Math and Software Engineering
Filters and Visualisation
Functional programming paradigms and techniques
Game development
Lazy loading
Mazer Game Design and Network Security
Nullable checking in the Wild-West
Polynomial Calculator

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Running (36) Programming (34) Game development (28) Random (22) Impressions (19) holiday (19) Math (18) C++ (16) Wierd (12) Gym (11) Traveling (10) Functional programming (10) Software Engineering (10) TCP/IP (9) Networking and security (7) Investing (6) Linux kernel (6) DirectX (6) XML (5) Ruby (5)

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