3d Graphics Pipelines
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American Sniper
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Animated aliens and alternatives algorithms
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Asp.Net Core 2.0 and Angular 2/5
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Being a bit more functional
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Brain scheduling
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Broker architectural design pattern implementation
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C, 64, Triple Black, Resource Management and a Game Prototype
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Char drivers
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Christmas Period Tinkering
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Complex software relationships
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Doing things in Perl
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Easter, Heroku, Postmodernism, DataFlow, Math and Software Engineering
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Filters and Visualisation
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Functional programming paradigms and techniques
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Game development
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Lazy loading
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Mazer Game Design and Network Security
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Nullable checking in the Wild-West
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Polynomial Calculator
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