Stuart Mathews
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    • The fading importance of ego and the utility of the checklist (Blog) 18-04-2022
    • Differential Calculus (Blog) 14-04-2022
    • Polynomial Calculator (Code) 16-03-2022
    • A software engineering process for delivering software (Blog) 27-02-2022
    • Applying and Evaluating Functional Programming Paradigms and Techniques in Developing Games (Game Development) 19-02-2022
    • Counting and Permutations (Code) 08-02-2022
    • Christmas Period Tinkering (Game Development) 29-12-2021
    • Fading importance and the utility of lists (Blog) 29-12-2021
    • Encrypting strings at rest (Code) 10-12-2021
    • Winter running (Running) 09-12-2021

    Most Read This Year

    • Abstractions and Patterns (Blog)
    • Itchy legs and tracksuit bottoms (Running)
    • Mind Maps (Blog)
    • Fading importance and the utility of lists (Blog)
    • A software engineering process for delivering software (Blog)
    • Encrypting strings at rest (Code)
    • Winter running (Running)
    • Christmas Period Tinkering (Game Development)
    • Applying and Evaluating Functional Programming Paradigms and Techniques in Developing Games (Game Development)
    • The fading importance of ego and the utility of the checklist (Blog)

    Recently Featured

    • A software engineering process for delivering software (Blog)
    • Encrypting strings at rest (Code)
    • ISO27001, Machine-Learning and Game dev (Blog)
    • Implementing a Vignette (Code)
    • Fixing the thunder in my feet (Running)
    • Sufficiently Complex (Blog)
    • Try Monad, Progress and Lockdown Rules (Blog)
    • Rails, Euclid and Generating Mazes (Blog)
    • Set Theory, Ruby and Upgrades (Blog)
    • Time shifting, CS algorithms and Game Architecture (Blog)
  • Blog

    Recent in Blog

    • The fading importance of ego and the utility of the checklist 18-04-2022
    • Differential Calculus 14-04-2022
    • A software engineering process for delivering software 27-02-2022
    • Fading importance and the utility of lists 29-12-2021
    • Abstractions and Patterns 11-10-2021
    • Mind Maps 02-10-2021
    • ISO27001, Machine-Learning and Game dev 23-04-2021
    • Sufficiently Complex 02-12-2020
    • Deadlocks and databases 19-10-2020
    • Enterprise System Integration 28-09-2020

    Most Read In Blog This Year

    • Abstractions and Patterns (Blog)
    • Mind Maps (Blog)
    • Fading importance and the utility of lists (Blog)
    • A software engineering process for delivering software (Blog)
    • The fading importance of ego and the utility of the checklist (Blog)
    • Differential Calculus (Blog)

    Featured In Blog

    • A software engineering process for delivering software (Blog)
    • ISO27001, Machine-Learning and Game dev (Blog)
    • Sufficiently Complex (Blog)
    • Try Monad, Progress and Lockdown Rules (Blog)
    • Rails, Euclid and Generating Mazes (Blog)
    • Set Theory, Ruby and Upgrades (Blog)
    • Time shifting, CS algorithms and Game Architecture (Blog)
    • The Fourier transform, math, malware and decoupling (Blog)
    • Encryption and network protocols (Blog)
    • Mazer Game Design and Network Security (Blog)
  • Code

    Recent in Code

    • Polynomial Calculator 16-03-2022
    • Counting and Permutations 08-02-2022
    • Encrypting strings at rest 10-12-2021
    • Implementing a Vignette 26-01-2021
    • Functional programming paradigms and techniques 19-07-2020
    • Ruby RSpec let and let! diffirences 08-07-2020
    • Convolution, Running and Finite State Machines 08-03-2020
    • LanguageExt tutorial, games and timing 08-08-2019
    • Lambda Cross Account access with Serverless framework 27-02-2019
    • Mostly copies of itself 16-01-2019

    Most Read In Code This Year

    • Encrypting strings at rest (Code)
    • Christmas Period Tinkering (Game Development)
    • Applying and Evaluating Functional Programming Paradigms and Techniques in Developing Games (Game Development)
    • Counting and Permutations (Code)
    • Polynomial Calculator (Code)

    Featured In Code

    • Encrypting strings at rest (Code)
    • Implementing a Vignette (Code)
    • Protocols, Packets and Prototypes (Game Development)
    • Animated aliens and alternatives algorithms (Game Development)
    • Retro sounds, Event Manager and some running (Game Development)
    • Basic key frame animations, implicit casts and some other aspect (Game Development)
    • Gaming (Game Development)
    • Understanding how the Linq query syntax works (Code)
    • Parameter type validation (Code)
    • Risk mitigation, software design and API Integrations (Code)
  • Running

    Recent in Running

    • Winter running 09-12-2021
    • Itchy legs and tracksuit bottoms 03-09-2021
    • Heart rate inconsistency 26-04-2021
    • Chequered Leaves and the Yellow Runner 01-01-2021
    • Fixing the thunder in my feet 04-12-2020
    • Faster than usual 17-06-2020
    • The uncomfortable steady-state 03-06-2020
    • Hot weather running 31-05-2020
    • Canal-side run 19-04-2020
    • A few runs during the stay-in phase 13-04-2020

    Most Read In Running This Year

    • Itchy legs and tracksuit bottoms (Running)
    • Winter running (Running)

    Featured in Running

    • Smashrun
    • Strava profile
  • Gaming

    Recent in Gaming

    • Applying and Evaluating Functional Programming Paradigms and Techniques in Developing Games 19-02-2022
    • Christmas Period Tinkering 29-12-2021
    • Mazer Game Architecture Report 22-11-2020
    • Ruby Mazer 26-05-2020
    • Protocols, Packets and Prototypes 29-11-2019
    • Pleasure And the Execution of Thoughfulness 29-09-2019
    • Some more Direct X10 25-08-2019
    • Animated aliens and alternatives algorithms 17-07-2019
    • Retro sounds, Event Manager and some running 05-05-2019
    • Basic key frame animations, implicit casts and some other aspect 01-05-2019

    Most Read In Gaming This Year

    • Christmas Period Tinkering (Game Development)
    • Applying and Evaluating Functional Programming Paradigms and Techniques in Developing Games (Game Development)

    Featured in Gaming

    • Game loop
    • Featured
  • Portfolio

    Featured in Portfolio

    • App-V (Citrix)
    • Citrix Fast Connect SDK
    • AppDNA
    • Cloud Copy and Paste
    • Software Audit Pro
    • Investment Manager
    • Meal tracker
    • Cross platform broker
  • About

Math

All things math related

Title
A lot of doing a lot
Basic key frame animations, implicit casts and some other aspect
Christmas Period Tinkering
Convolution, Running and Finite State Machines
Differential Calculus
DirectX math, coursework and some films
Game Dev, Forensics, Math and stuff
Han Solo, Garmin, Activity tracking(in more ways than one) and Math
Kim Kardashians butt and other stuff
Perhaps Coincidental, Perhaps Not
Rails, Euclid and Generating Mazes
Ruby Mazer
Rules then Since then
Set Theory, Ruby and Upgrades
The Fourier transform, math, malware and decoupling
Time shifting, CS algorithms and Game Architecture
What are fractions really?
What is Mathematics

Topics

Running (34) Programming (33) Game development (26) Random (22) Impressions (19) Math (18) holiday (17) C++ (16) Wierd (12) Gym (11) Software Engineering (10) Functional programming (10) TCP/IP (9) Traveling (9) DirectX (6) Investing (6) Linux kernel (6) Networking and security (6) Ruby (5) Reading (5)

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Recent

  • The fading importance of ego and the utility of the checklist
  • Differential Calculus
  • Polynomial Calculator
  • A software engineering process for delivering software
  • Applying and Evaluating Functional Programming Paradigms and Techniques in Developing Games

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